Winds of Magic
From WARpedia
The Winds of Magic, called the Aethyr in Elvish, is the name given by magic users for the invisible currents of magical energy which flow across the world. The source of all the Winds of Magic is the Realm of Chaos, and just as the emblem of Chaos has eight arrows, so does magic have eight winds. When raw chaotic magic enters the world and encounters physical material, it is refracted into the eight 'colors', each of which can be used to create spells which are characteristic of the elemental nature of the magic being used. Human wizards generally only have an affinity with a single color of magic, while Elf magic users are more proficient and are able to use the full spectrum. Since all sources of magic involve playing with the essence of Chaos itself, all magic use carries with it an inherent risk.
There are eight winds of magic, which also translate into eight magic resistance types:
| Runic Name | Color | College of Magic | Lore |
| Hysh | White | The Light Order | Light |
| Chamon | Yellow | The Gold Order | Metal |
| Ghyran | Green | The Jade Order | Life |
| Azyr | Blue | The Celestial Order | Heavens |
| Ulgu | Grey | The Grey Order | Shadow |
| Shyish | Purple | The Amethyst Order | Death |
| Aqshy | Red | The Bright Order | Fire |
| Ghur | Brown | The Amber Order | Beasts |
Beyond the eight winds of magic, there are two more magical elements:
| Runic name | Color | Common name |
| Qhaysh | Silver/Rainbow | High Magic |
| Dhar | Black | Dark Magic |
