Winds of Magic

From WARpedia

Jump to: navigation, search

The Winds of Magic, called the Aethyr in Elvish, is the name given by magic users for the invisible currents of magical energy which flow across the world. The source of all the Winds of Magic is the Realm of Chaos, and just as the emblem of Chaos has eight arrows, so does magic have eight winds. When raw chaotic magic enters the world and encounters physical material, it is refracted into the eight 'colors', each of which can be used to create spells which are characteristic of the elemental nature of the magic being used. Human wizards generally only have an affinity with a single color of magic, while Elf magic users are more proficient and are able to use the full spectrum. Since all sources of magic involve playing with the essence of Chaos itself, all magic use carries with it an inherent risk.

A graphical representation of the Winds of Magic. Clockwise from the top: Hysh, Chamon, Ghyran, Azyr, Ulgu, Shyish, Aqshy, Ghur. Dhar is represented as the chaotic source at the centre of the diagram, while Qhaysh incorporates the whole of the diagram.
A graphical representation of the Winds of Magic. Clockwise from the top: Hysh, Chamon, Ghyran, Azyr, Ulgu, Shyish, Aqshy, Ghur. Dhar is represented as the chaotic source at the centre of the diagram, while Qhaysh incorporates the whole of the diagram.

There are eight winds of magic, which also translate into eight magic resistance types:

Runic Name Color College of Magic Lore
Hysh White The Light Order Light
Chamon Yellow The Gold Order Metal
Ghyran Green The Jade Order Life
Azyr Blue The Celestial Order Heavens
Ulgu Grey The Grey Order Shadow
Shyish Purple The Amethyst Order Death
Aqshy Red The Bright Order Fire
Ghur Brown The Amber Order Beasts

Beyond the eight winds of magic, there are two more magical elements:

Runic name Color Common name
Qhaysh Silver/Rainbow High Magic
Dhar Black Dark Magic
Personal tools
Advertisement