Morale

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Morale is a combat resource gained while attacking that can be spent to activate various morale abilities.

Morale is represented by a blue bar in the center of the UI over the top of your character's facial animation that slowly fills up. Once combat has been entered a character's morale meter rises when they start killing opponents or if their group is fighting well. A proportion of the morale gained by a group member will be fed to everyone else in the group, and in return all the members of the group will be feeding him a proportion of the morale that they gain. As the morale meter builds up, it takes more and more effort to build it further up, so the longer you try to save morale, the harder it is to gain. The morale meter starts to decrease once a character is no longer fighting, and it can also decrease if a fight is going badly.

Morale abilities have five levels, with each level providing an ability of increasing power. At the lowest level, abilities use 20% of the morale meter, then 40%, then 60%, 80% and finally 100%. As the morale meter fills up, players can choose to use their lower level morale abilities, or wait for the meter to increase further so that they can unlock their more powerful abilities. It is expected that the highest level abilities will only be used rarely, when players gather in large groups and they can take advantage of group morale mechanics. The most powerful morale abilities shouldn't provide one-shot kills, but they will look impressive, they will have a significant effect on a combat, and they could determine the outcome of a fight if used at the right time.

Morale abilities can be learned as characters advance. Players will have to choose from the morale abilities that they have learned to fit into each slot on their morale meter before entering combat.

For a selection of early morale abilities, see Category:Morale Abilities.

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