Combat

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Fact breakdown about combat:

  • All classes will be able to hold their own in a 1v1 fight, one way or the other.
  • Basic attacking is auto-attack, like most MMOG's
  • You'll have an actions bar with various activated skills and attacks, a morale meter and a tactics bar with passive abilities that can only be changed outside of combat.
  • Taunt-style attacks work in PvE by increasing monster aggro, and in PvP by debuffing your target vs. everyone else but you (details are sketchy).
  • Spell resistance works by lowering damage, not outright resists (tentative / may be incorrect).
  • There will be block- and parry-type passive abilities.

[edit] Combat basics

Combat in WAR is at its core a game of resource management, with positioning also playing a significant role.

[edit] Resource management and ability usage

All careers share a common resource, known as action points (AP), that is limited in availability but replenishes over time, both in and out of combat. These action points can be spent on performing various actions, such as making an attack, casting a spell or activating an ability. All characters have the same basic amount of available AP and rate of replenishment, although these can be altered by the use of special tactics or other means. Management of AP is vital to success in combat.

AP, however, generally only give access to the most basic of skills and options available to a career. Each career also has its own specialized resource that needs to be managed and balanced with AP usage. In most cases, AP-using abilities replenish this secondary resource as they are used, making the special attacks available only after basic ones have been used. For example, the goblin shaman has a secondary resource known as WAAAGH! that is initially zero as he enters combat, but is gained as the shaman uses damaging spells and attacks. Once enough WAAAGH! has been accumulated, the shaman may use it to cast powerful healing magic on his allies.

The abilities available through the secondary resource tend to be more effective, more specialized and more unique to the career using them than the standard AP ones. This means that careful consideration must be given as to how and when to spend for immediate effect, and when to save up for powerful chained attacks. However, the specialization that makes them strong also means that they can be quite situational, and in some instances it may be more effective to spend AP on attacks that are immediately useful than on skills that build up the secondary resource.

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