Career
From WARpedia
Career is the WAR term for character class, sometimes also known as profession. All player characters must choose a career upon character creation, after army selection. The army selected determines what career options are available, according to the table below. See the main articles for each army for much more information.
| Armies | Tank | Melee DPS | Support/Healer | Ranged DPS |
|---|---|---|---|---|
| Order of the Griffon | Knight of the Blazing Sun (removed) | Witch Hunter | Warrior Priest | Bright Wizard |
| Oathbearers | Ironbreaker | Hammerer (removed) | Rune Priest | Engineer |
| Shining Guard | Swordmaster | White Lion | Archmage | Shadow Warrior |
| Raven Host | Chosen | Marauder | Zealot | Magus |
| Bloody Sun Boyz | Black Orc | Choppa (removed) | Shaman | Squig Herder |
| House Uthorin | Black Guard (removed) | Witch Elf | Disciple of Khaine | Sorcerer |
[edit] More information
All careers, even the support types, are capable fighters with decent offensive abilities, able to hold their own in battles.
Careers for each army will be based around four general archetypes: tank, melee, support and ranged. The support and ranged archetypes can be further subdivided into Projectile users and Magic users (for ranged) and Pure healers and Melee healers (for support). That said, every career will be different, with it's own 'gimmick' to set it apart from other similar careers. E.g. Black Orcs, the tank career for Greenskins, will have unique skills and abilities which cause it to operate very differently to the Chosen, the tank career for Chaos.
One of the design aims is that each character should have a distinct silhouette, so that players can recognize enemy character types easily from a distance without resorting to the UI.
As each class advances through the tiers, they gain tactics, mastery options and other ways to further distinguish each player from others of his chosen career.

